Brand concept reel · 2026

FORWARD/001


Four brands. Four visual languages. Sixteen seconds, cut to a single track.

0:16 · 9:16Concept, production, edit & soundIndependent brand concepts
The idea

One reel, four disciplines, no shared style. Every brand is spoken to in its own language: a fragrance as liquid light, a messenger as paper in flight, headphones as engineered force, a flagship store as architecture at blue hour. The beat holds it together. Each world turns on a hit in the music, and ends on ours.

Chanel N°5 bottle in liquid gold, with the CHANEL lockup above
01
Chanel · N°5

Liquid gold

A macro hook through gold liquid opens onto the bottle on the first downbeat. Glass, reflection and splash are lit like a studio product shoot, and the lockup lands on the hit.

  • Cinematic AI production
  • Product visualization
Paper plane and chat bubbles over a paper-craft sky and sea
02
Telegram

Paper flight

A hand-cut paper world where a plane carries the message. Bubbles, phone and reply pop on a six-frame grid, each one timed to the rhythm.

  • 2D motion graphics
  • UI animation
Headphone ear cup separated into its components under crimson light
03
Beats

Feel the pressure

Oversized type slams behind brushed metal. Then the ear cup comes apart on the impact, holds in the air, and snaps back together on the half-beat.

  • Product visualization
  • Kinetic typography
  • Sound design
Hermès storefront entrance at blue hour, with a fine gold line tracing the arched doorway
04
Hermès

Blue hour

The real storefront, brought into twilight. The stone falls into blue while the interiors keep their glow. A single gold line runs from the roofline to the entrance arch and becomes the lockup.

  • Architectural visuals
  • Color grading
What went into sixteen seconds
  • Cinematic AI productionGenerated footage directed like a shoot, then selected and repaired frame by frame.
  • Product visualizationHero products, exploded views and materials that hold up in close-up.
  • 2D motion graphicsIllustrated worlds, UI and type, animated to a rhythm.
  • Architectural visualsReal properties graded into their best light, with no invented architecture.
  • EditingEvery cut placed on the music, built for the first second of a scroll.
  • Sound designOriginal effects, mixed for phone speakers as well as headphones.

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